3D Arts.
Jirga Para Lhao
2024/04 - 2024/05
Blender | Adobe SubstancePainter
Produced 3D asset models based on the distinctive architectural aesthetics of Gravity Rush 2, focusing on capturing its dynamic, whimsical urban designs.
SPACE INVADER COCKPIT
2024/03
Blender | Adobe SubstancePainter
Designed and modeled a game asset based on the detailed cockpit aesthetics from Mobile Suit Gundam: Hathaway’s Flash, focusing on mechanical structure and immersive realism.
IKAMO
2025/02
Blender | Unity
Created a chibi character design infused with squid characteristics, blending marine aesthetics with a cute, whimsical style.
GUNDAM GQUUUUUUUX – MACHU
2025/08
Blender
Modeled, textured, and rigged a 3D recreation of Machu from Gundam Gquuuuux, focusing on anime-style cel shading, clean topology, and expressive deformation.
Explored techniques for translating 2D anime aesthetics into a stylized 3D form.
PROP COLLECTION
2024/02 - 2024/04
Blender | Adobe SubstancePainter
Modeled and textured a set of stylized 3D assets, focusing on material variation, surface wear, and believable form. Explored efficient workflows for prop modeling and PBR texturing.