3D Arts.

Jirga Para Lhao

2024/04 - 2024/05

Blender | Adobe SubstancePainter

Produced 3D asset models based on the distinctive architectural aesthetics of Gravity Rush 2, focusing on capturing its dynamic, whimsical urban designs.

SPACE INVADER COCKPIT

2024/03

Blender | Adobe SubstancePainter

Designed and modeled a game asset based on the detailed cockpit aesthetics from Mobile Suit Gundam: Hathaway’s Flash, focusing on mechanical structure and immersive realism.

IKAMO

2025/02

Blender | Unity

Created a chibi character design infused with squid characteristics, blending marine aesthetics with a cute, whimsical style.