3D Arts.

Jirga Para Lhao

2024/04 - 2024/05

Blender | Adobe SubstancePainter

Produced 3D asset models based on the distinctive architectural aesthetics of Gravity Rush 2, focusing on capturing its dynamic, whimsical urban designs.

SPACE INVADER COCKPIT

2024/03

Blender | Adobe SubstancePainter

Designed and modeled a game asset based on the detailed cockpit aesthetics from Mobile Suit Gundam: Hathaway’s Flash, focusing on mechanical structure and immersive realism.

IKAMO

2025/02

Blender | Unity

Created a chibi character design infused with squid characteristics, blending marine aesthetics with a cute, whimsical style.

GUNDAM GQUUUUUUUX – MACHU

2025/08

Blender

Modeled, textured, and rigged a 3D recreation of Machu from Gundam Gquuuuux, focusing on anime-style cel shading, clean topology, and expressive deformation.
Explored techniques for translating 2D anime aesthetics into a stylized 3D form.

PROP COLLECTION

2024/02 - 2024/04

Blender | Adobe SubstancePainter

Modeled and textured a set of stylized 3D assets, focusing on material variation, surface wear, and believable form. Explored efficient workflows for prop modeling and PBR texturing.