3D Arts.
Jirga Para Lhao
2024/04 - 2024/05
Blender | Adobe SubstancePainter
Produced 3D asset models based on the distinctive architectural aesthetics of Gravity Rush 2, focusing on capturing its dynamic, whimsical urban designs.
SPACE INVADER COCKPIT
2024/03
Blender | Adobe SubstancePainter
Designed and modeled a game asset based on the detailed cockpit aesthetics from Mobile Suit Gundam: Hathaway’s Flash, focusing on mechanical structure and immersive realism.
IKAMO
2025/02
Blender | Unity
Created a chibi character design infused with squid characteristics, blending marine aesthetics with a cute, whimsical style.